Rubik's Cube History
Pre Rubik's Cube
Before the 3x3x3 puzzle was patented by Ernő Rubik, there were other similar puzzles. There were also designs patented or demonstrated that resembled Rubik's Cube. Interestingly, one was a spherical version of the 3x3x3 and two others were versions of the 2x2x2.
15 Puzzle
The 15 puzzle is often regarded as the predecessor to Rubik's Cube. Rubik's Cube allows for movement of its individual pieces because of a layer's freedom to rotate around the surface of the two layers below it. The 15 puzzle is instead two dimensional and the pieces move around within the single plane.
The origin of the 15 puzzle is unknown. Much research has been performed by Jerry Slocum and Dic Sonneveld. Together in 2006 they published The 15 Puzzle Book: How it Drove the World Crazy. This book covers the introduction and spread of the puzzle across the United States and eventually to the rest of the world [1].
A few standout potential sources were uncovered by Slocum and Sonneveld. One of the possible sources comes in late 1879 to early 1880. Matthias J. Rice, a man with woodworking skills, and who became ill and bedridden, commissioned a window worker to look for some kind of small wooden item that Rice could easily reproduce and sell. The window worker returned with an item that had been constructed and sold by deaf students. This item was of the form of the 15 puzzle.
Another account is that a puzzle designer from the late 1800s, Sam Loyd, is the creator. Loyd states in his book Sam Loyd's Cyclopedia of 5000 Puzzles, Tricks, and Conundrums With Answers that he designed the puzzle and caused the world to become infatuated [2].
The older inhabitants of Puzzleland will remember how in the early seventies I drove the entire world crazy over a little box of movable blocks which became known as the "14-15 Puzzle."
However, Slocum and Sonneveld noted many other claims to the invention of the puzzle. Reports were published in various newspapers and other publications. The last of these provided in the book comes from Lee Yee Dian in a 1996 edition of Cubism For Fun. It is stated that a sliding block puzzle "in which the object was arranging nine digits by sliding them around" and that it originates in the Sung Dynasty in the 10th to 12th centuries. The puzzle goes by the name Chong Pai Jiu Gong (重排九宫). With the magic square, and the puzzle of arranging the numbers within the square, thought to have originated in China, this does open up a new possibility.
Gustafson's Manipulable Toy
The earliest known patent for a three-dimensional twisty puzzle comes from William Gustafson. In February, 1960, Gustafson filed a patent for a "manipulable toy" [3]. It is a puzzle that resembles a spherical form of what is now commonly called the 2x2x2. Not only is this clear from the patent images, but also from the patent description:
Accordingly, it is an object of the present invention to provide a manipulatable toy having a plurality of varicolored parts movable relative to each other to form various patterns.
Other objects are to provide a puzzle or toy which is economical to manufacture, challenging to use, and which is adapted for use by persons of all ages.
Nichols' Pattern Forming Puzzle
In March, 1970, Larry Nichols applied for a patent for a "pattern forming puzzle and method with pieces rotatable in groups" [4]. This is another version of a 2x2x2 puzzle. The primary differences in comparison to Gustafson's patent are that Nichols' design is cubic in shape and the parts are held together using magnetic force. Nichols' patent also included ideas for additional sizes, spherical 2x2x2 variants, and mechanical piece attachment instead of magnetic.
For example, referring to FIG. 3 additional sets of cubes are added to the basic embodiment to provide additional planes within which various sets of pieces may rotate or twist with respect to other sets. In any of these three-dimensional embodiments it is also possible to achieve engagement by mechanical rather than magnetic means, as for example by using a pop-in snap linkage, or a tongue-in-groove arrangement allowing rotation without disengagement.
Fox's Amusement Device
In April, 1970, Frank Fox applied for a patent for an "amusement device" [5]. The device is a spherical shape segmented into a 3x3x3 group of pieces. The initially described function is for use as a more complex, three-dimensional version of noughts and crosses (or tic tac toe).
Later in the patent description, Fox details that one possible production of the puzzle is to have individual pieces connected together using interlocking tongues and grooves, similar to the later patented Rubik's Cube. Fox's patent also describes a configuration where the individual pieces may be given different colors. Manipulation, or turning, will then result in a large variety of patterns. This makes Fox's patent the first known introduction and patent of the 3x3x3 puzzle.
In a more complex form the sphere may be formed of twenty-six interlocking parts each constituting on its outer surface one of the play positions of the complete sphere. In such a form the sphere is hollow and has a wall thickness sufficient to accommodate interengaging formations on confronting inwardly extending faces of the various parts. All of the parts except those forming the eight "corner" positions common to three different fields have four such inwardly extending faces, the eight exceptions having only three such faces. The interengaging formations serve to lock the parts together and in a preferred embodiment of this variant of the device the formations are keys and keyways formed by tongues and grooves of "keyhole" configuration.
Thus with the assembled sphere positions with one such pare of dividing planes horizontal the top and bottom sections of the sphere may be rotated relative to the horizontal centre section, the left and right sections may be rotated relative to the vertical center section and the back and front sections may be rotated relative to the vertical centre section between them.
With this variant the possible number of different "moves" is considerably increased...For example with the twenty-six individual pieces in different colours the device can be manipulated to make up a wide variety of coloured patterns
Pyraminx
In 1970, Uwe Meffert designed the Pyraminx puzzle [6]. In the early 1970s, Meffert was studying the effects that various shapes have on the energy field of the human body. He had been trying to prove that the pyramid shape had no difference in energy properties when compared to the other shapes. It was during this line of work that the idea for the Pyraminx occurred to Meffert.
However, it wasn't until 1981 when Meffert applied for a patent [7]. Meffert credits Rubik's Cube for providing him the motivation to patent his own puzzle [6].